UFO: Alien Invasion
Loading...
Searching...
No Matches
uiSequenceNode Class Reference

#include <ui_node_sequence.h>

Inheritance diagram for uiSequenceNode:
Inheritance graph
Collaboration diagram for uiSequenceNode:
Collaboration graph

Private Member Functions

void initNode (uiNode_t *node) override
void draw (uiNode_t *node) override
void onLeftClick (uiNode_t *node, int x, int y) override
void onWindowOpened (uiNode_t *node, linkedList_t *params) override
void onWindowClosed (uiNode_t *node) override
void onPropertyChanged (uiNode_t *node, const value_t *property) override

Additional Inherited Members

Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
virtual void drawOverWindow (uiNode_t *node)
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree.
virtual void onSizeChanged (uiNode_t *node)
 Callback stub.
virtual void onRightClick (uiNode_t *node, int x, int y)
virtual void onMiddleClick (uiNode_t *node, int x, int y)
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
virtual void onMouseMove (uiNode_t *node, int x, int y)
virtual void onMouseDown (uiNode_t *node, int x, int y, int button)
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual void onMouseEnter (uiNode_t *node)
virtual void onMouseLeave (uiNode_t *node)
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
virtual void onCapturedMouseLost (uiNode_t *node)
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual bool onDndEnter (uiNode_t *node)
virtual bool onDndMove (uiNode_t *node, int x, int y)
virtual void onDndLeave (uiNode_t *node)
virtual bool onDndDrop (uiNode_t *node, int x, int y)
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
virtual void onFocusGained (uiNode_t *node)
virtual void onFocusLost (uiNode_t *node)
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
virtual int getCellWidth (uiNode_t *node)
virtual int getCellHeight (uiNode_t *node)
Public Member Functions inherited from uiNode
virtual void onLoading (uiNode_t *node)
virtual void onLoaded (uiNode_t *node)
virtual void clone (uiNode_t const *source, uiNode_t *clone)
virtual void initNodeDynamic (uiNode_t *node)
virtual void deleteNode (uiNode_t *node)
virtual void onWindowActivate (uiNode_t *node)
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick).
virtual ~uiNode ()

Detailed Description

Definition at line 30 of file ui_node_sequence.h.

Member Function Documentation

◆ draw()

◆ initNode()

void uiSequenceNode::initNode ( uiNode_t * node)
overrideprivatevirtual

call to initialize the node structure and extradata structure

Reimplemented from uiNode.

Definition at line 52 of file ui_node_sequence.cpp.

References EXTRADATA, and uiNode::initNode().

◆ onLeftClick()

void uiSequenceNode::onLeftClick ( uiNode_t * node,
int x,
int y )
overrideprivatevirtual

Left mouse click event in the node

Reimplemented from uiLocatedNode.

Definition at line 107 of file ui_node_sequence.cpp.

References EXTRADATA, and SEQ_SendClickEvent().

◆ onPropertyChanged()

void uiSequenceNode::onPropertyChanged ( uiNode_t * node,
const value_t * property )
overrideprivatevirtual

Called when a property change

Reimplemented from uiNode.

Definition at line 114 of file ui_node_sequence.cpp.

References EXTRADATA, uiNode::onPropertyChanged(), onWindowClosed(), onWindowOpened(), and propertySource.

◆ onWindowClosed()

void uiSequenceNode::onWindowClosed ( uiNode_t * node)
overrideprivatevirtual

Invoked when the window is removed from the rendering stack

Reimplemented from uiNode.

Definition at line 98 of file ui_node_sequence.cpp.

References EXTRADATA, and SEQ_FreeContext().

Referenced by onPropertyChanged().

◆ onWindowOpened()

void uiSequenceNode::onWindowOpened ( uiNode_t * node,
linkedList_t * params )
overrideprivatevirtual

Invoked when the window is added to the rendering stack

Reimplemented from uiNode.

Definition at line 88 of file ui_node_sequence.cpp.

References EXTRADATA, SEQ_AllocContext(), and SEQ_InitContext().

Referenced by onPropertyChanged().


The documentation for this class was generated from the following files: