UFO: Alien Invasion
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uiOptionNode Class Reference

#include <ui_node_option.h>

Inheritance diagram for uiOptionNode:
Inheritance graph
Collaboration diagram for uiOptionNode:
Collaboration graph

Private Member Functions

void onPropertyChanged (uiNode_t *node, const value_t *property) override
void doLayout (uiNode_t *node) override
 Call to update the node layout. This common code revalidates the node tree.

Additional Inherited Members

Public Member Functions inherited from uiLocatedNode
virtual void draw (uiNode_t *node)
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
virtual void drawOverWindow (uiNode_t *node)
virtual void onSizeChanged (uiNode_t *node)
 Callback stub.
virtual void onLeftClick (uiNode_t *node, int x, int y)
virtual void onRightClick (uiNode_t *node, int x, int y)
virtual void onMiddleClick (uiNode_t *node, int x, int y)
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
virtual void onMouseMove (uiNode_t *node, int x, int y)
virtual void onMouseDown (uiNode_t *node, int x, int y, int button)
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual void onMouseEnter (uiNode_t *node)
virtual void onMouseLeave (uiNode_t *node)
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
virtual void onCapturedMouseLost (uiNode_t *node)
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual bool onDndEnter (uiNode_t *node)
virtual bool onDndMove (uiNode_t *node, int x, int y)
virtual void onDndLeave (uiNode_t *node)
virtual bool onDndDrop (uiNode_t *node, int x, int y)
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
virtual void onFocusGained (uiNode_t *node)
virtual void onFocusLost (uiNode_t *node)
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
virtual int getCellWidth (uiNode_t *node)
virtual int getCellHeight (uiNode_t *node)
Public Member Functions inherited from uiNode
virtual void onLoading (uiNode_t *node)
virtual void onLoaded (uiNode_t *node)
virtual void clone (uiNode_t const *source, uiNode_t *clone)
virtual void initNode (uiNode_t *node)
virtual void initNodeDynamic (uiNode_t *node)
virtual void deleteNode (uiNode_t *node)
virtual void onWindowOpened (uiNode_t *node, linkedList_t *params)
virtual void onWindowClosed (uiNode_t *node)
virtual void onWindowActivate (uiNode_t *node)
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick).
virtual ~uiNode ()

Detailed Description

Definition at line 30 of file ui_node_option.h.

Member Function Documentation

◆ doLayout()

void uiOptionNode::doLayout ( uiNode_t * node)
overrideprivatevirtual

Call to update the node layout. This common code revalidates the node tree.

Called to update node layout

Reimplemented from uiLocatedNode.

Definition at line 78 of file ui_node_option.cpp.

References uiNode_t::behaviour, count, EXTRADATA, uiNode_t::firstChild, uiNode_t::invalidated, uiNode_t::invis, uiNode_t::next, ui_optionBehaviour, and UI_Validate().

◆ onPropertyChanged()

void uiOptionNode::onPropertyChanged ( uiNode_t * node,
const value_t * property )
overrideprivatevirtual

Called when a property change

Reimplemented from uiNode.

Definition at line 97 of file ui_node_option.cpp.

References uiNode::onPropertyChanged(), propertyCollapsed, and UI_Invalidate().


The documentation for this class was generated from the following files: