UFO: Alien Invasion
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uiItemNode Class Reference

#include <ui_node_item.h>

Inheritance diagram for uiItemNode:
Inheritance graph
Collaboration diagram for uiItemNode:
Collaboration graph

Private Member Functions

void draw (uiNode_t *node) override
 Draw an item node.

Additional Inherited Members

Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
virtual void drawOverWindow (uiNode_t *node)
virtual void onSizeChanged (uiNode_t *node)
 Callback stub.
virtual void onLeftClick (uiNode_t *node, int x, int y)
virtual void onRightClick (uiNode_t *node, int x, int y)
virtual void onMiddleClick (uiNode_t *node, int x, int y)
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
virtual void onMouseMove (uiNode_t *node, int x, int y)
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual void onMouseEnter (uiNode_t *node)
virtual void onMouseLeave (uiNode_t *node)
virtual void onCapturedMouseLost (uiNode_t *node)
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual bool onDndEnter (uiNode_t *node)
virtual bool onDndMove (uiNode_t *node, int x, int y)
virtual void onDndLeave (uiNode_t *node)
virtual bool onDndDrop (uiNode_t *node, int x, int y)
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
virtual void onFocusGained (uiNode_t *node)
virtual void onFocusLost (uiNode_t *node)
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
virtual int getCellWidth (uiNode_t *node)
virtual int getCellHeight (uiNode_t *node)
Public Member Functions inherited from uiNode
virtual void initNode (uiNode_t *node)
virtual void onWindowOpened (uiNode_t *node, linkedList_t *params)
virtual void onWindowClosed (uiNode_t *node)
virtual void onWindowActivate (uiNode_t *node)
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick).
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
virtual ~uiNode ()

Detailed Description

Definition at line 29 of file ui_node_item.h.

Member Function Documentation

◆ draw()

void uiItemNode::draw ( uiNode_t * node)
overrideprivatevirtual

Draw an item node.

Todo
we should not use DrawItem but draw the image with render function (remove dependency with container)

Reimplemented from uiLocatedNode.

Definition at line 45 of file ui_node_item.cpp.

References uiNode_t::box, Item::def(), EXTRADATA, GAME_DisplayItemInfo(), GAME_GetModelForItem(), INVSH_GetItemByIDSilent(), Q_strnull(), R_CleanupDepthBuffer(), scale, uiBox_t::size, UI_DrawItem(), UI_DrawModelNode(), UI_GetNodeAbsPos(), and UI_GetReferenceString().


The documentation for this class was generated from the following files: