UFO: Alien Invasion
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uiEditorNode Class Reference

#include <ui_node_editor.h>

Inheritance diagram for uiEditorNode:
Inheritance graph
Collaboration diagram for uiEditorNode:
Collaboration graph

Private Member Functions

void draw (uiNode_t *node) override
void drawOverWindow (uiNode_t *node) override
void onMouseDown (uiNode_t *node, int x, int y, int button) override
void onMouseUp (uiNode_t *node, int x, int y, int button) override
void onCapturedMouseMove (uiNode_t *node, int x, int y) override
void onCapturedMouseLost (uiNode_t *node) override
 Called when the node have lost the captured node.

Additional Inherited Members

Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree.
virtual void onSizeChanged (uiNode_t *node)
 Callback stub.
virtual void onLeftClick (uiNode_t *node, int x, int y)
virtual void onRightClick (uiNode_t *node, int x, int y)
virtual void onMiddleClick (uiNode_t *node, int x, int y)
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
virtual void onMouseMove (uiNode_t *node, int x, int y)
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual void onMouseEnter (uiNode_t *node)
virtual void onMouseLeave (uiNode_t *node)
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual bool onDndEnter (uiNode_t *node)
virtual bool onDndMove (uiNode_t *node, int x, int y)
virtual void onDndLeave (uiNode_t *node)
virtual bool onDndDrop (uiNode_t *node, int x, int y)
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
virtual void onFocusGained (uiNode_t *node)
virtual void onFocusLost (uiNode_t *node)
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
virtual int getCellWidth (uiNode_t *node)
virtual int getCellHeight (uiNode_t *node)
Public Member Functions inherited from uiNode
virtual void onLoading (uiNode_t *node)
virtual void onLoaded (uiNode_t *node)
virtual void clone (uiNode_t const *source, uiNode_t *clone)
virtual void initNode (uiNode_t *node)
virtual void initNodeDynamic (uiNode_t *node)
virtual void deleteNode (uiNode_t *node)
virtual void onWindowOpened (uiNode_t *node, linkedList_t *params)
virtual void onWindowClosed (uiNode_t *node)
virtual void onWindowActivate (uiNode_t *node)
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick).
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
virtual ~uiNode ()

Detailed Description

Definition at line 27 of file ui_node_editor.h.

Member Function Documentation

◆ draw()

void uiEditorNode::draw ( uiNode_t * node)
overrideprivatevirtual

How to draw a node

Reimplemented from uiLocatedNode.

Definition at line 102 of file ui_node_editor.cpp.

References UI_CaptureDrawOver().

◆ drawOverWindow()

void uiEditorNode::drawOverWindow ( uiNode_t * node)
overrideprivatevirtual

◆ onCapturedMouseLost()

void uiEditorNode::onCapturedMouseLost ( uiNode_t * node)
overrideprivatevirtual

Called when the node have lost the captured node.

Reimplemented from uiLocatedNode.

Definition at line 190 of file ui_node_editor.cpp.

References dragStatus, and ZONE_NONE.

◆ onCapturedMouseMove()

void uiEditorNode::onCapturedMouseMove ( uiNode_t * node,
int x,
int y )
overrideprivatevirtual

Mouse move event in the node when captured

Reimplemented from uiLocatedNode.

Definition at line 135 of file ui_node_editor.cpp.

References anchoredNode, dragStatus, startX, startY, Sys_Error(), UI_NodeSetSize(), ZONE_BODY, ZONE_BOTTOMLEFT_CORNER, ZONE_BOTTOMRIGHT_CORNER, ZONE_NONE, ZONE_TOPLEFT_CORNER, and ZONE_TOPRIGHT_CORNER.

◆ onMouseDown()

void uiEditorNode::onMouseDown ( uiNode_t * node,
int x,
int y,
int button )
overrideprivatevirtual

◆ onMouseUp()

void uiEditorNode::onMouseUp ( uiNode_t * node,
int x,
int y,
int button )
overrideprivatevirtual

Mouse button up event in the node

Reimplemented from uiLocatedNode.

Definition at line 195 of file ui_node_editor.cpp.

References dragStatus, K_MOUSE1, UI_GetMouseCapture(), and ZONE_NONE.


The documentation for this class was generated from the following files: