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UFO: Alien Invasion
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#include <ui_node_controls.h>


Public Member Functions | |
| void | onMouseDown (uiNode_t *node, int x, int y, int button) override |
| void | onMouseUp (uiNode_t *node, int x, int y, int button) override |
| void | onCapturedMouseMove (uiNode_t *node, int x, int y) override |
| Called when the node is captured by the mouse. | |
| Public Member Functions inherited from uiImageNode | |
| void | onLoaded (uiNode_t *node) override |
| Handled after the end of the load of the node from the script (all data and/or child are set). | |
| void | draw (uiNode_t *node) override |
| Draws the image node. | |
| Public Member Functions inherited from uiLocatedNode | |
| virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
| virtual void | drawOverWindow (uiNode_t *node) |
| virtual void | doLayout (uiNode_t *node) |
| Call to update the node layout. This common code revalidates the node tree. | |
| virtual void | onSizeChanged (uiNode_t *node) |
| Callback stub. | |
| virtual void | onLeftClick (uiNode_t *node, int x, int y) |
| virtual void | onRightClick (uiNode_t *node, int x, int y) |
| virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
| virtual bool | onScroll (uiNode_t *node, int deltaX, int deltaY) |
| virtual void | onMouseMove (uiNode_t *node, int x, int y) |
| virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
| Send mouse event when a pressed mouse button is dragged. | |
| virtual void | onMouseEnter (uiNode_t *node) |
| virtual void | onMouseLeave (uiNode_t *node) |
| virtual void | onCapturedMouseLost (uiNode_t *node) |
| virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
| Send mouse event when a pressed mouse button is dragged. | |
| virtual bool | onDndEnter (uiNode_t *node) |
| virtual bool | onDndMove (uiNode_t *node, int x, int y) |
| virtual void | onDndLeave (uiNode_t *node) |
| virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
| virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
| virtual void | onFocusGained (uiNode_t *node) |
| virtual void | onFocusLost (uiNode_t *node) |
| virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
| virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
| virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
| virtual int | getCellWidth (uiNode_t *node) |
| virtual int | getCellHeight (uiNode_t *node) |
| Public Member Functions inherited from uiNode | |
| virtual void | onLoading (uiNode_t *node) |
| virtual void | clone (uiNode_t const *source, uiNode_t *clone) |
| virtual void | initNode (uiNode_t *node) |
| virtual void | initNodeDynamic (uiNode_t *node) |
| virtual void | deleteNode (uiNode_t *node) |
| virtual void | onWindowOpened (uiNode_t *node, linkedList_t *params) |
| virtual void | onWindowClosed (uiNode_t *node) |
| virtual void | onWindowActivate (uiNode_t *node) |
| virtual void | onActivate (uiNode_t *node) |
| Activate the node. Can be used without the mouse (ie. a button will execute onClick). | |
| virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
| virtual | ~uiNode () |
Definition at line 29 of file ui_node_controls.h.
Called when the node is captured by the mouse.
Reimplemented from uiLocatedNode.
Definition at line 66 of file ui_node_controls.cpp.
References uiNode_t::box, deltaMouseX, deltaMouseY, uiNode_t::root, uiBox_t::size, UI_SetNewWindowPos(), and viddef.
Mouse button down event in the node
Reimplemented from uiLocatedNode.
Definition at line 45 of file ui_node_controls.cpp.
References uiNode_t::box, deltaMouseX, deltaMouseY, K_MOUSE1, uiBox_t::pos, UI_NodeAbsoluteToRelativePos(), and UI_SetMouseCapture().
Mouse button up event in the node
Reimplemented from uiLocatedNode.
Definition at line 57 of file ui_node_controls.cpp.
References K_MOUSE1, and UI_MouseRelease().