UFO: Alien Invasion
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uiCheckBoxNode Class Reference

#include <ui_node_checkbox.h>

Inheritance diagram for uiCheckBoxNode:
Inheritance graph
Collaboration diagram for uiCheckBoxNode:
Collaboration graph

Public Member Functions

void draw (uiNode_t *node) override
void onLoading (uiNode_t *node) override
 Handled before the begin of the load of the node from the script.
void onLeftClick (uiNode_t *node, int x, int y) override
 Handles checkboxes clicks.
void onActivate (uiNode_t *node) override
 Activate the node. Can be used without the mouse (ie. a button will execute onClick).
void toggle (uiNode_t *node)
Public Member Functions inherited from uiAbstractValueNode
void onLoaded (uiNode_t *node) override
void clone (uiNode_t const *source, uiNode_t *clone) override
 Call to update a cloned node.
void initNode (uiNode_t *node) override
void initNodeDynamic (uiNode_t *node) override
void deleteNode (uiNode_t *node) override
void setRange (uiNode_t *node, float min, float max)
bool setValue (uiNode_t *node, float value)
bool setDelta (uiNode_t *node, float delta)
bool setMax (uiNode_t *node, float max)
bool setMin (uiNode_t *node, float min)
bool incValue (uiNode_t *node)
bool decValue (uiNode_t *node)
float getFactorFloat (uiNode_t const *node)
float getMin (uiNode_t const *node)
float getMax (uiNode_t const *node)
float getDelta (uiNode_t const *node)
float getValue (uiNode_t const *node)
float getLastDiff (uiNode_t const *node)
float getShiftIncreaseFactor (uiNode_t *const node)
Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
virtual void drawOverWindow (uiNode_t *node)
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree.
virtual void onSizeChanged (uiNode_t *node)
 Callback stub.
virtual void onRightClick (uiNode_t *node, int x, int y)
virtual void onMiddleClick (uiNode_t *node, int x, int y)
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
virtual void onMouseMove (uiNode_t *node, int x, int y)
virtual void onMouseDown (uiNode_t *node, int x, int y, int button)
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual void onMouseEnter (uiNode_t *node)
virtual void onMouseLeave (uiNode_t *node)
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
virtual void onCapturedMouseLost (uiNode_t *node)
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual bool onDndEnter (uiNode_t *node)
virtual bool onDndMove (uiNode_t *node, int x, int y)
virtual void onDndLeave (uiNode_t *node)
virtual bool onDndDrop (uiNode_t *node, int x, int y)
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
virtual void onFocusGained (uiNode_t *node)
virtual void onFocusLost (uiNode_t *node)
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
virtual int getCellWidth (uiNode_t *node)
virtual int getCellHeight (uiNode_t *node)
Public Member Functions inherited from uiNode
virtual void onWindowOpened (uiNode_t *node, linkedList_t *params)
virtual void onWindowClosed (uiNode_t *node)
virtual void onWindowActivate (uiNode_t *node)
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
virtual ~uiNode ()

Detailed Description

Definition at line 29 of file ui_node_checkbox.h.

Member Function Documentation

◆ draw()

◆ onActivate()

void uiCheckBoxNode::onActivate ( uiNode_t * node)
overridevirtual

Activate the node. Can be used without the mouse (ie. a button will execute onClick).

Reimplemented from uiNode.

Definition at line 91 of file ui_node_checkbox.cpp.

References toggle().

Referenced by onLeftClick().

◆ onLeftClick()

void uiCheckBoxNode::onLeftClick ( uiNode_t * node,
int x,
int y )
overridevirtual

◆ onLoading()

void uiCheckBoxNode::onLoading ( uiNode_t * node)
overridevirtual

Handled before the begin of the load of the node from the script.

Reimplemented from uiAbstractValueNode.

Definition at line 134 of file ui_node_checkbox.cpp.

References uiAbstractValueNode::onLoading(), and uiAbstractValueNode::setRange().

◆ toggle()

void uiCheckBoxNode::toggle ( uiNode_t * node)

The documentation for this class was generated from the following files: