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UFO: Alien Invasion
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#include <ui_node_checkbox.h>


Public Member Functions | |
| void | draw (uiNode_t *node) override |
| void | onLoading (uiNode_t *node) override |
| Handled before the begin of the load of the node from the script. | |
| void | onLeftClick (uiNode_t *node, int x, int y) override |
| Handles checkboxes clicks. | |
| void | onActivate (uiNode_t *node) override |
| Activate the node. Can be used without the mouse (ie. a button will execute onClick). | |
| void | toggle (uiNode_t *node) |
| Public Member Functions inherited from uiAbstractValueNode | |
| void | onLoaded (uiNode_t *node) override |
| void | clone (uiNode_t const *source, uiNode_t *clone) override |
| Call to update a cloned node. | |
| void | initNode (uiNode_t *node) override |
| void | initNodeDynamic (uiNode_t *node) override |
| void | deleteNode (uiNode_t *node) override |
| void | setRange (uiNode_t *node, float min, float max) |
| bool | setValue (uiNode_t *node, float value) |
| bool | setDelta (uiNode_t *node, float delta) |
| bool | setMax (uiNode_t *node, float max) |
| bool | setMin (uiNode_t *node, float min) |
| bool | incValue (uiNode_t *node) |
| bool | decValue (uiNode_t *node) |
| float | getFactorFloat (uiNode_t const *node) |
| float | getMin (uiNode_t const *node) |
| float | getMax (uiNode_t const *node) |
| float | getDelta (uiNode_t const *node) |
| float | getValue (uiNode_t const *node) |
| float | getLastDiff (uiNode_t const *node) |
| float | getShiftIncreaseFactor (uiNode_t *const node) |
| Public Member Functions inherited from uiLocatedNode | |
| virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
| virtual void | drawOverWindow (uiNode_t *node) |
| virtual void | doLayout (uiNode_t *node) |
| Call to update the node layout. This common code revalidates the node tree. | |
| virtual void | onSizeChanged (uiNode_t *node) |
| Callback stub. | |
| virtual void | onRightClick (uiNode_t *node, int x, int y) |
| virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
| virtual bool | onScroll (uiNode_t *node, int deltaX, int deltaY) |
| virtual void | onMouseMove (uiNode_t *node, int x, int y) |
| virtual void | onMouseDown (uiNode_t *node, int x, int y, int button) |
| virtual void | onMouseUp (uiNode_t *node, int x, int y, int button) |
| virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
| Send mouse event when a pressed mouse button is dragged. | |
| virtual void | onMouseEnter (uiNode_t *node) |
| virtual void | onMouseLeave (uiNode_t *node) |
| virtual void | onCapturedMouseMove (uiNode_t *node, int x, int y) |
| virtual void | onCapturedMouseLost (uiNode_t *node) |
| virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
| Send mouse event when a pressed mouse button is dragged. | |
| virtual bool | onDndEnter (uiNode_t *node) |
| virtual bool | onDndMove (uiNode_t *node, int x, int y) |
| virtual void | onDndLeave (uiNode_t *node) |
| virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
| virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
| virtual void | onFocusGained (uiNode_t *node) |
| virtual void | onFocusLost (uiNode_t *node) |
| virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
| virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
| virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
| virtual int | getCellWidth (uiNode_t *node) |
| virtual int | getCellHeight (uiNode_t *node) |
| Public Member Functions inherited from uiNode | |
| virtual void | onWindowOpened (uiNode_t *node, linkedList_t *params) |
| virtual void | onWindowClosed (uiNode_t *node) |
| virtual void | onWindowActivate (uiNode_t *node) |
| virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
| virtual | ~uiNode () |
Definition at line 29 of file ui_node_checkbox.h.
How to draw a node
Reimplemented from uiLocatedNode.
Definition at line 53 of file ui_node_checkbox.cpp.
References uiNode_t::box, uiNode_t::disabled, EXTRADATA, uiAbstractValueNode::getValue(), uiBox_t::size, SPRITE_STATUS_DISABLED, SPRITE_STATUS_HOVER, SPRITE_STATUS_NORMAL, uiNode_t::state, UI_DrawSpriteInBox(), and UI_GetNodeAbsPos().
Activate the node. Can be used without the mouse (ie. a button will execute onClick).
Reimplemented from uiNode.
Definition at line 91 of file ui_node_checkbox.cpp.
References toggle().
Referenced by onLeftClick().
Handles checkboxes clicks.
Reimplemented from uiLocatedNode.
Definition at line 116 of file ui_node_checkbox.cpp.
References uiNode_t::disabled, uiNode_t::lua_onClick, onActivate(), uiNode_t::onClick, UI_ExecuteEventActions(), UI_ExecuteLuaEventScript_XY(), and UI_PlaySound().
Handled before the begin of the load of the node from the script.
Reimplemented from uiAbstractValueNode.
Definition at line 134 of file ui_node_checkbox.cpp.
References uiAbstractValueNode::onLoading(), and uiAbstractValueNode::setRange().
Definition at line 96 of file ui_node_checkbox.cpp.
References uiNode_t::disabled, uiAbstractValueNode::getValue(), and uiAbstractValueNode::setValue().
Referenced by onActivate(), and UI_CheckBox_Toggle().