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UFO: Alien Invasion
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#include <ui_node_button.h>


Public Member Functions | |
| void | draw (uiNode_t *node) override |
| Handles Button draw. | |
| void | onLoading (uiNode_t *node) override |
| Handles Button before loading. Used to set default attribute values. | |
| void | onLoaded (uiNode_t *node) override |
| Handled after the end of the load of the node from script (all data and/or child are set). | |
| Public Member Functions inherited from uiLocatedNode | |
| virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
| virtual void | drawOverWindow (uiNode_t *node) |
| virtual void | doLayout (uiNode_t *node) |
| Call to update the node layout. This common code revalidates the node tree. | |
| virtual void | onSizeChanged (uiNode_t *node) |
| Callback stub. | |
| virtual void | onLeftClick (uiNode_t *node, int x, int y) |
| virtual void | onRightClick (uiNode_t *node, int x, int y) |
| virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
| virtual bool | onScroll (uiNode_t *node, int deltaX, int deltaY) |
| virtual void | onMouseMove (uiNode_t *node, int x, int y) |
| virtual void | onMouseDown (uiNode_t *node, int x, int y, int button) |
| virtual void | onMouseUp (uiNode_t *node, int x, int y, int button) |
| virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
| Send mouse event when a pressed mouse button is dragged. | |
| virtual void | onMouseEnter (uiNode_t *node) |
| virtual void | onMouseLeave (uiNode_t *node) |
| virtual void | onCapturedMouseMove (uiNode_t *node, int x, int y) |
| virtual void | onCapturedMouseLost (uiNode_t *node) |
| virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
| Send mouse event when a pressed mouse button is dragged. | |
| virtual bool | onDndEnter (uiNode_t *node) |
| virtual bool | onDndMove (uiNode_t *node, int x, int y) |
| virtual void | onDndLeave (uiNode_t *node) |
| virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
| virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
| virtual void | onFocusGained (uiNode_t *node) |
| virtual void | onFocusLost (uiNode_t *node) |
| virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
| virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
| virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
| virtual int | getCellWidth (uiNode_t *node) |
| virtual int | getCellHeight (uiNode_t *node) |
| Public Member Functions inherited from uiNode | |
| virtual void | clone (uiNode_t const *source, uiNode_t *clone) |
| virtual void | initNode (uiNode_t *node) |
| virtual void | initNodeDynamic (uiNode_t *node) |
| virtual void | deleteNode (uiNode_t *node) |
| virtual void | onWindowOpened (uiNode_t *node, linkedList_t *params) |
| virtual void | onWindowClosed (uiNode_t *node) |
| virtual void | onWindowActivate (uiNode_t *node) |
| virtual void | onActivate (uiNode_t *node) |
| Activate the node. Can be used without the mouse (ie. a button will execute onClick). | |
| virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
| virtual | ~uiNode () |
Definition at line 29 of file ui_node_button.h.
Handles Button draw.
Reimplemented from uiLocatedNode.
Definition at line 52 of file ui_node_button.cpp.
References _, uiBox_t::alignBox(), uiNode_t::box, uiBox_t::clear(), uiNode_t::color, uiNode_t::contentAlign, uiNode_t::disabled, uiNode_t::disabledColor, uiBox_t::expand(), EXTRADATA, uiNode_t::flash, uiNode_t::flashColor, uiNode_t::flashSpeed, LONGLINES_PRETTYCHOP, uiNode_t::padding, uiBox_t::pos, R_Color(), R_FontTextSize(), uiNode_t::selectedColor, uiBox_t::set(), uiBox_t::size, SPRITE_STATUS_DISABLED, SPRITE_STATUS_HOVER, SPRITE_STATUS_NORMAL, uiNode_t::state, uiNode_t::text, UI_DisableFlashing(), UI_DrawSpriteInBox(), UI_DrawStringInBox(), UI_EnableFlashing(), UI_GetFontFromNode(), UI_GetNodeAbsPos(), UI_GetReferenceString(), and Vector2Clear.
Handled after the end of the load of the node from script (all data and/or child are set).
Reimplemented from uiNode.
Definition at line 159 of file ui_node_button.cpp.
References uiNode_t::box, uiNode_t::padding, uiBox_t::size, UI_FontGetHeight(), and UI_GetFontFromNode().
Handles Button before loading. Used to set default attribute values.
Reimplemented from uiNode.
Definition at line 145 of file ui_node_button.cpp.
References ALIGN_CC, uiNode_t::color, uiNode_t::contentAlign, uiNode_t::disabledColor, uiNode_t::flashColor, uiNode_t::flashSpeed, uiNode_t::padding, uiNode_t::selectedColor, and Vector4Set.