UFO: Alien Invasion
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uiBattleScapeNode Class Reference

#include <ui_node_battlescape.h>

Inheritance diagram for uiBattleScapeNode:
Inheritance graph
Collaboration diagram for uiBattleScapeNode:
Collaboration graph

Private Member Functions

void draw (uiNode_t *node) override
void onSizeChanged (uiNode_t *node) override
 Callback stub.
void onWindowOpened (uiNode_t *node, linkedList_t *params) override
void onWindowClosed (uiNode_t *node) override
void onLoading (uiNode_t *node) override
 Call before the script initialized the node.
bool onScroll (uiNode_t *node, int deltaX, int deltaY) override
 Called when user request scrolling on the battlescape.

Additional Inherited Members

Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
virtual void drawOverWindow (uiNode_t *node)
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree.
virtual void onLeftClick (uiNode_t *node, int x, int y)
virtual void onRightClick (uiNode_t *node, int x, int y)
virtual void onMiddleClick (uiNode_t *node, int x, int y)
virtual void onMouseMove (uiNode_t *node, int x, int y)
virtual void onMouseDown (uiNode_t *node, int x, int y, int button)
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual void onMouseEnter (uiNode_t *node)
virtual void onMouseLeave (uiNode_t *node)
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
virtual void onCapturedMouseLost (uiNode_t *node)
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual bool onDndEnter (uiNode_t *node)
virtual bool onDndMove (uiNode_t *node, int x, int y)
virtual void onDndLeave (uiNode_t *node)
virtual bool onDndDrop (uiNode_t *node, int x, int y)
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
virtual void onFocusGained (uiNode_t *node)
virtual void onFocusLost (uiNode_t *node)
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
virtual int getCellWidth (uiNode_t *node)
virtual int getCellHeight (uiNode_t *node)
Public Member Functions inherited from uiNode
virtual void onLoaded (uiNode_t *node)
virtual void clone (uiNode_t const *source, uiNode_t *clone)
virtual void initNode (uiNode_t *node)
virtual void initNodeDynamic (uiNode_t *node)
virtual void deleteNode (uiNode_t *node)
virtual void onWindowActivate (uiNode_t *node)
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick).
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
virtual ~uiNode ()

Detailed Description

Definition at line 27 of file ui_node_battlescape.h.

Member Function Documentation

◆ draw()

void uiBattleScapeNode::draw ( uiNode_t * node)
overrideprivatevirtual

How to draw a node

Note: hack to fix everytime renderrect (for example when we close hud_nohud)

Reimplemented from uiLocatedNode.

Definition at line 55 of file ui_node_battlescape.cpp.

References uiNode_t::box, uiBox_t::size, UI_GetNodeAbsPos(), and UI_SetRenderRect().

◆ onLoading()

void uiBattleScapeNode::onLoading ( uiNode_t * node)
overrideprivatevirtual

Call before the script initialized the node.

Reimplemented from uiNode.

Definition at line 50 of file ui_node_battlescape.cpp.

◆ onScroll()

bool uiBattleScapeNode::onScroll ( uiNode_t * node,
int deltaX,
int deltaY )
overrideprivatevirtual

Called when user request scrolling on the battlescape.

Reimplemented from uiLocatedNode.

Definition at line 86 of file ui_node_battlescape.cpp.

References CL_CameraZoomIn(), and CL_CameraZoomOut().

◆ onSizeChanged()

void uiBattleScapeNode::onSizeChanged ( uiNode_t * node)
overrideprivatevirtual

Callback stub.

Called when the node size change

Reimplemented from uiLocatedNode.

Definition at line 71 of file ui_node_battlescape.cpp.

References uiNode_t::box, uiBox_t::size, UI_GetNodeAbsPos(), and UI_SetRenderRect().

◆ onWindowClosed()

void uiBattleScapeNode::onWindowClosed ( uiNode_t * node)
overrideprivatevirtual

Invoked when the window is removed from the rendering stack

Reimplemented from uiNode.

Definition at line 78 of file ui_node_battlescape.cpp.

References UI_SetRenderRect().

◆ onWindowOpened()

void uiBattleScapeNode::onWindowOpened ( uiNode_t * node,
linkedList_t * params )
overrideprivatevirtual

Invoked when the window is added to the rendering stack

Reimplemented from uiNode.

Definition at line 63 of file ui_node_battlescape.cpp.

References uiNode_t::box, uiBox_t::size, UI_GetNodeAbsPos(), and UI_SetRenderRect().


The documentation for this class was generated from the following files: