UFO: Alien Invasion
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uiBaseLayoutNode Class Reference

#include <ui_node_base.h>

Inheritance diagram for uiBaseLayoutNode:
Inheritance graph
Collaboration diagram for uiBaseLayoutNode:
Collaboration graph

Public Member Functions

void draw (uiNode_t *node) override
 Draw a small square with the layout of the given base.
void drawTooltip (const uiNode_t *node, int x, int y) const override
 Custom tooltip for baseayout.
void onLoading (uiNode_t *node) override
 Called before loading. Used to set default attribute values.
Public Member Functions inherited from uiLocatedNode
virtual void drawOverWindow (uiNode_t *node)
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree.
virtual void onSizeChanged (uiNode_t *node)
 Callback stub.
virtual void onLeftClick (uiNode_t *node, int x, int y)
virtual void onRightClick (uiNode_t *node, int x, int y)
virtual void onMiddleClick (uiNode_t *node, int x, int y)
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
virtual void onMouseMove (uiNode_t *node, int x, int y)
virtual void onMouseDown (uiNode_t *node, int x, int y, int button)
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual void onMouseEnter (uiNode_t *node)
virtual void onMouseLeave (uiNode_t *node)
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
virtual void onCapturedMouseLost (uiNode_t *node)
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual bool onDndEnter (uiNode_t *node)
virtual bool onDndMove (uiNode_t *node, int x, int y)
virtual void onDndLeave (uiNode_t *node)
virtual bool onDndDrop (uiNode_t *node, int x, int y)
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
virtual void onFocusGained (uiNode_t *node)
virtual void onFocusLost (uiNode_t *node)
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
virtual int getCellWidth (uiNode_t *node)
virtual int getCellHeight (uiNode_t *node)
Public Member Functions inherited from uiNode
virtual void onLoaded (uiNode_t *node)
virtual void clone (uiNode_t const *source, uiNode_t *clone)
virtual void initNode (uiNode_t *node)
virtual void initNodeDynamic (uiNode_t *node)
virtual void deleteNode (uiNode_t *node)
virtual void onWindowOpened (uiNode_t *node, linkedList_t *params)
virtual void onWindowClosed (uiNode_t *node)
virtual void onWindowActivate (uiNode_t *node)
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick).
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
virtual ~uiNode ()

Detailed Description

Definition at line 27 of file ui_node_base.h.

Member Function Documentation

◆ draw()

void uiBaseLayoutNode::draw ( uiNode_t * node)
overridevirtual

Draw a small square with the layout of the given base.

Reimplemented from uiLocatedNode.

Definition at line 60 of file ui_node_base.cpp.

References BASE_SIZE, uiNode_t::bgcolor, uiNode_t::box, uiNode_t::color, EXTRADATA, GAME_DrawBaseLayout(), uiNode_t::padding, uiBox_t::size, and UI_GetNodeAbsPos().

◆ drawTooltip()

void uiBaseLayoutNode::drawTooltip ( const uiNode_t * node,
int x,
int y ) const
overridevirtual

Custom tooltip for baseayout.

Parameters
[in]nodeNode we request to draw tooltip
[in]x,yPosition of the mouse

Reimplemented from uiLocatedNode.

Definition at line 52 of file ui_node_base.cpp.

References EXTRADATACONST, and GAME_DrawBaseLayoutTooltip().

◆ onLoading()

void uiBaseLayoutNode::onLoading ( uiNode_t * node)
overridevirtual

Called before loading. Used to set default attribute values.

Reimplemented from uiNode.

Definition at line 75 of file ui_node_base.cpp.

References uiNode_t::bgcolor, uiNode_t::color, EXTRADATA, uiNode_t::padding, and Vector4Set.


The documentation for this class was generated from the following files: