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UFO: Alien Invasion
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Shared client functions for windowed and fullscreen graphics interface module. More...
#include "cl_video.h"#include "client.h"#include "battlescape/cl_view.h"#include "renderer/r_main.h"#include "renderer/r_sdl.h"#include "ui/ui_main.h"#include "cgame/cl_game.h"
Go to the source code of this file.
Functions | |
| int | VID_GetModeNums (void) |
| Returns the amount of available video modes. | |
| bool | VID_GetModeInfo (int modeIndex, vidmode_t *modeInfo) |
| static void | VID_Restart_f (void) |
| Perform a renderer restart. | |
| static bool | CL_CvarCheckVidGamma (cvar_t *cvar) |
| static bool | CL_CvarCheckVidMode (cvar_t *cvar) |
| void | VID_Minimize (void) |
| void | VID_Init (void) |
Variables | |
| viddef_t | viddef |
| cvar_t * | vid_stretch |
| cvar_t * | vid_fullscreen |
| cvar_t * | vid_mode |
| cvar_t * | vid_grabmouse |
| cvar_t * | vid_gamma |
| cvar_t * | vid_ignoregamma |
| static cvar_t * | vid_left |
| static cvar_t * | vid_top |
| static cvar_t * | vid_width |
| static cvar_t * | vid_height |
| static const vidmode_t | vid_modes [] |
| All possible video modes. | |
Shared client functions for windowed and fullscreen graphics interface module.
Definition in file cl_video.cpp.
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Definition at line 140 of file cl_video.cpp.
References Cvar_AssertValue().
Referenced by VID_Init().
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Definition at line 145 of file cl_video.cpp.
References Cvar_AssertValue(), and VID_GetModeNums().
Referenced by VID_Init().
Definition at line 91 of file cl_video.cpp.
References Com_Printf(), vidmode_t::height, r_sdl_config, VID_GetModeNums(), vid_height, vid_modes, vid_width, and vidmode_t::width.
Referenced by CL_VideoInitMenu(), and R_SetMode().
Returns the amount of available video modes.
Definition at line 84 of file cl_video.cpp.
References lengthof, r_sdl_config, and vid_modes.
Referenced by CL_CvarCheckVidMode(), CL_VideoInitMenu(), and VID_GetModeInfo().
Definition at line 158 of file cl_video.cpp.
References CL_CvarCheckVidGamma(), CL_CvarCheckVidMode(), Cmd_AddCommand(), CVAR_ARCHIVE, Cvar_Get(), CVAR_R_CONTEXT, Cvar_SetCheckFunction(), Mem_CreatePool, R_Init(), va(), vid_fullscreen, vid_gamma, vid_genericPool, vid_grabmouse, vid_height, vid_ignoregamma, vid_imagePool, vid_left, vid_lightPool, VID_Minimize(), vid_mode, vid_modelPool, VID_POS_UNSET, VID_Restart_f(), vid_stretch, vid_top, and vid_width.
Referenced by CL_Init().
Definition at line 150 of file cl_video.cpp.
References cls.
Referenced by CL_OpenURL_f(), and VID_Init().
Perform a renderer restart.
Definition at line 123 of file cl_video.cpp.
References CL_ViewPrecacheModels(), Com_Printf(), GAME_ReloadMode(), R_Init(), R_Shutdown(), refdef, and UI_Reinit().
Referenced by VID_Init().
| cvar_t* vid_fullscreen |
Definition at line 37 of file cl_video.cpp.
Referenced by IN_Frame(), R_SetMode(), R_UpdateVidDef(), and VID_Init().
| cvar_t* vid_gamma |
Definition at line 40 of file cl_video.cpp.
Referenced by R_EndFrame(), and VID_Init().
| cvar_t* vid_grabmouse |
Definition at line 39 of file cl_video.cpp.
Referenced by IN_Frame(), and VID_Init().
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Definition at line 46 of file cl_video.cpp.
Referenced by VID_GetModeInfo(), and VID_Init().
| cvar_t* vid_ignoregamma |
Definition at line 41 of file cl_video.cpp.
Referenced by R_EndFrame(), and VID_Init().
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Definition at line 43 of file cl_video.cpp.
Referenced by VID_Init().
| cvar_t* vid_mode |
Definition at line 38 of file cl_video.cpp.
Referenced by IN_Frame(), R_SetMode(), R_UpdateVidDef(), and VID_Init().
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All possible video modes.
Definition at line 51 of file cl_video.cpp.
Referenced by VID_GetModeInfo(), and VID_GetModeNums().
| cvar_t* vid_stretch |
Definition at line 36 of file cl_video.cpp.
Referenced by R_SetMode(), R_UpdateVidDef(), and VID_Init().
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Definition at line 44 of file cl_video.cpp.
Referenced by VID_Init().
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Definition at line 45 of file cl_video.cpp.
Referenced by VID_GetModeInfo(), and VID_Init().
| viddef_t viddef |
Definition at line 34 of file cl_video.cpp.
Referenced by CIN_SetParameters(), CL_BattlescapeRadarGenPreview_f(), CL_BattlescapeRadarMapInFrameBuffer(), CL_CameraMove(), CL_GetKeyMouseState(), CL_GetWorldCoordsUnderMouse(), CL_ViewRender(), CL_ViewUpdateRenderData(), Con_CheckResize(), Con_DrawConsole(), uiWindowNode::doLayout(), uiWindowNode::draw(), HUD_DrawMouseCursorText(), HUD_UpdateCursor(), IN_Frame(), IN_JoystickMove(), IN_Parse(), MYgluPerspective(), uiControlNode::onCapturedMouseMove(), uiWindowNode::onLoading(), uiWindowNode::onSizeChanged(), R_CleanupDepthBuffer(), R_Draw2DArray(), R_Draw2DMapMarkers(), R_Draw3DGlobe(), R_Draw3DMapMarkers(), R_DrawBloom(), R_DrawFill(), R_DrawFlatGeoscape(), R_DrawImage(), R_DrawModelDirect(), R_DrawRect(), R_DrawStretchImage(), R_FontDrawTexture(), R_InitFBObjects(), R_InitializeShader(), R_PushClipRect(), R_ScreenShot_f(), R_SetMode(), R_Setup2D(), R_Setup3D(), R_SetupFrustum(), R_SphereRender(), R_UpdateVidDef(), SCR_DrawConsole(), SCR_DrawDownloading(), SCR_DrawLoading(), SCR_DrawLoadingScreen(), SCR_UpdateScreen(), SEQ_Render3D(), UI_DrawNode(), UI_DrawNormImage(), UI_DrawNotice(), UI_InvalidateStack(), UI_SetRenderRect(), and UI_Transform().