#define LE_IsSelected(le)
bool CL_AddUGV(le_t *le, entity_t *ent)
Adds an UGV to the render entities.
Primary header for client.
int R_AddEntity(const entity_t *ent)
Adds a copy of the specified entity to the list of all known render entities.
entity_t * R_GetFreeEntity(void)
Get the next free entry in the entity list (the last one).