UFO: Alien Invasion
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cl_particle.h
Go to the documentation of this file.
1
4
5/*
6Copyright (C) 2002-2025 UFO: Alien Invasion.
7
8This program is free software; you can redistribute it and/or
9modify it under the terms of the GNU General Public License
10as published by the Free Software Foundation; either version 2
11of the License, or (at your option) any later version.
12
13This program is distributed in the hope that it will be useful,
14but WITHOUT ANY WARRANTY; without even the implied warranty of
15MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16
17See the GNU General Public License for more details.
18
19You should have received a copy of the GNU General Public License
20along with this program; if not, write to the Free Software
21Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22
23*/
24
25#pragma once
26
27void CL_AddMapParticle(const char* particle, const vec3_t origin, const vec2_t wait, const char* info, int levelflags);
28void CL_ParticleCheckRounds(void);
29void CL_ParticleFree(ptl_t* p);
30
31void CL_ParticleRegisterArt(void);
32void PTL_InitStartup(void);
33void CL_ParticleRun(void);
34void CL_ParseParticle(const char* name, const char** text);
35ptl_t* CL_ParticleSpawn(const char* name, int levelFlags, const vec3_t s, const vec3_t v = nullptr, const vec3_t a = nullptr);
36ptlDef_t* CL_ParticleGet(const char* particleID);
void PTL_InitStartup(void)
Clears particle data.
ptlDef_t * CL_ParticleGet(const char *particleID)
void CL_AddMapParticle(const char *particle, const vec3_t origin, const vec2_t wait, const char *info, int levelflags)
Spawns the map particle.
void CL_ParticleFree(ptl_t *p)
Free a particle and all it's children.
void CL_ParticleRegisterArt(void)
void CL_ParseParticle(const char *name, const char **text)
Parses particle definitions from UFO-script files.
ptl_t * CL_ParticleSpawn(const char *name, int levelFlags, const vec3_t s, const vec3_t v=nullptr, const vec3_t a=nullptr)
Spawn a new particle to the map.
void CL_ParticleRun(void)
General system for particle running during the game.
void CL_ParticleCheckRounds(void)
checks whether a particle is still active in the current round
voidpf uLong int origin
Definition ioapi.h:45
QGL_EXTERN int GLboolean GLfloat * v
Definition r_gl.h:120
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
Definition r_gl.h:110
vec_t vec3_t[3]
Definition ufotypes.h:39
vec_t vec2_t[2]
Definition ufotypes.h:38