UFO: Alien Invasion
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cl_hud_callbacks.h
Go to the documentation of this file.
1
4
5/*
6Copyright (C) 2002-2025 UFO: Alien Invasion.
7
8This program is free software; you can redistribute it and/or
9modify it under the terms of the GNU General Public License
10as published by the Free Software Foundation; either version 2
11of the License, or (at your option) any later version.
12
13This program is distributed in the hope that it will be useful,
14but WITHOUT ANY WARRANTY; without even the implied warranty of
15MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16
17See the GNU General Public License for more details.
18
19You should have received a copy of the GNU General Public License
20along with this program; if not, write to the Free Software
21Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22
23*/
24
25#pragma once
26
27void HUD_InitCallbacks(void);
28
30Item* HUD_GetLeftHandWeapon(const le_t* actor, containerIndex_t* container);
31const fireDef_t* HUD_GetFireDefinitionForHand(const le_t* actor, const actorHands_t hand);
32int HUD_CalcReloadTime(const le_t* le, const objDef_t* weapon, int toContainer);
Item * HUD_GetLeftHandWeapon(const le_t *actor, containerIndex_t *container)
returns the weapon the actor's left hand is touching. In case the actor holds a two handed weapon in ...
int HUD_CalcReloadTime(const le_t *le, const objDef_t *weapon, int toContainer)
void HUD_InitCallbacks(void)
const fireDef_t * HUD_GetFireDefinitionForHand(const le_t *actor, const actorHands_t hand)
Returns the fire definition of the item the actor has in the given hand.
item instance data, with linked list capability
Definition inv_shared.h:402
int32_t containerIndex_t
Definition inv_shared.h:46
actorHands_t
Definition inv_shared.h:626
this is a fire definition for our weapons/ammo
Definition inv_shared.h:110
a local entity
Defines all attributes of objects used in the inventory.
Definition inv_shared.h:264