|
UFO: Alien Invasion
|
Client game mode interface. More...
#include "../../common/xml.h"#include "../../common/http.h"#include "../cl_inventory.h"#include "../../common/binaryexpressionparser.h"

Go to the source code of this file.
Data Structures | |
| struct | cgame_export_t |
| struct | cgameType_t |
| struct | cgame_import_t |
Typedefs | |
| typedef const cgame_export_t *(* | cgame_api_t) (const cgame_import_t *) |
Enumerations | |
| enum | changeEquipType_t { FORWARD , BACKWARD , INIT } |
Functions | |
| const cgame_export_t * | GetCGameAPI (const cgame_import_t *import) |
Client game mode interface.
Definition in file cgame.h.
| typedef const cgame_export_t *(* cgame_api_t) (const cgame_import_t *) |
| enum changeEquipType_t |
| const cgame_export_t * GetCGameAPI | ( | const cgame_import_t * | import | ) |
Definition at line 69 of file cl_game_campaign.cpp.
References cgi, GAME_CP_CharacterCvars(), GAME_CP_DrawBaseLayout(), GAME_CP_DrawBaseLayoutTooltip(), GAME_CP_Drop(), GAME_CP_Frame(), GAME_CP_GetEquipmentDefinition(), GAME_CP_GetItemModel(), GAME_CP_GetSelectedChr(), GAME_CP_GetTeamDef(), GAME_CP_InitializeBattlescape(), GAME_CP_InitMissionBriefing(), GAME_CP_InitStartup(), GAME_CP_ItemIsUseable(), GAME_CP_Results(), GAME_CP_Shutdown(), GAME_CP_Spawn(), GAME_CP_TeamIsKnown(), GAME_MP_AddChatMessage(), GAME_MP_EndRoundAnnounce(), GAME_MP_HandleServerCommand(), GAME_MP_InitStartup(), GAME_MP_MapInfo(), GAME_MP_NotifyEvent(), GAME_MP_Results(), GAME_MP_RunFrame(), GAME_MP_Shutdown(), GAME_MP_StartBattlescape(), GAME_SK_InitMissionBriefing(), GAME_SK_InitStartup(), GAME_SK_MapInfo(), GAME_SK_Results(), GAME_SK_Shutdown(), GEO_Click(), GEO_Draw(), GEO_DrawMarkers(), cgame_export_t::GetEquipmentDefinition(), cgame_export_t::GetModelForItem(), cgame_export_t::GetSelectedChr(), cgame_export_t::GetTeamDef(), cgame_export_t::isMultiplayer, cgame_export_t::MapInfo(), cgame_export_t::menu, cgame_export_t::name, and OBJZERO.
Referenced by GAME_GetCGameAPI().