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mercator 0.4.0
A terrain generation library for the Worldforge system.
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Files | |
| file | Area.cpp [code] |
| file | Area.h [code] |
| file | AreaShader.cpp [code] |
| file | AreaShader.h [code] |
| file | BasePoint.cpp [code] |
| file | BasePoint.h [code] |
| file | Buffer.cpp [code] |
| file | Buffer.h [code] |
| file | Buffer_impl.h [code] |
| file | DepthShader.cpp [code] |
| file | DepthShader.h [code] |
| file | Effector.cpp [code] |
| file | Effector.h [code] |
| file | FillShader.cpp [code] |
| file | FillShader.h [code] |
| file | Forest.cpp [code] |
| file | Forest.h [code] |
| file | GrassShader.cpp [code] |
| file | GrassShader.h [code] |
| file | HeightMap.cpp [code] |
| file | HeightMap.h [code] |
| file | Intersect.cpp [code] |
| file | Intersect.h [code] |
| file | iround.h [code] |
| file | Matrix.cpp [code] |
| file | Matrix.h [code] |
| file | Mercator.h [code] |
| file | Plant.h [code] |
| file | RandCache.h [code] |
| file | Segment.cpp [code] |
| file | Segment.h [code] |
| file | Shader.cpp [code] |
| file | Shader.h [code] |
| file | ShaderFactory.cpp [code] |
| file | ShaderFactory.h [code] |
| file | ShaderFactory_impl.h [code] |
| file | Surface.cpp [code] |
| file | Surface.h [code] |
| file | Terrain.cpp [code] |
| file | Terrain.h [code] |
| file | TerrainMod.cpp [code] |
| file | TerrainMod.h [code] |
| file | TerrainMod_impl.h [code] |
| file | ThresholdShader.cpp [code] |
| file | ThresholdShader.h [code] |
| file | TileShader.cpp [code] |
| file | TileShader.h [code] |