5 #ifndef MERCATOR_FILL_SHADER_H 6 #define MERCATOR_FILL_SHADER_H 32 #endif // MERCATOR_FILL_SHADER_H void shade(Surface &) const override
Populate a Surface with data.
Shader that fills the surface.
Data store for terrain surface data.
std::map< std::string, float > Parameters
STL map of parameter values for a shader constructor.
Class storing heightfield and other data for a single fixed size square area of terrain defined by fo...
Base class for Shader objects which create surface data for use when rendering terrain.
bool checkIntersect(const Segment &) const override
Check whether this Shader has any effect on the given Segment.